Deus Ex Human Revolution Pc Crack Only

06.10.2019

The PC version of Deus Ex: Human Revolution is region-locked. Please be sure to purchase a copy from your own region, otherwise you might not be able to register the game. If you should not be able to register your copy due to a region conflict, please return the game to your retailer.

  1. Deus Ex Human Revolution Pc Crack Only Download
  2. Deus Ex Human Revolution Pc Crack Only Download

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Square Enix cannot offer assistance in replacing incompatible registration codes. So yeah, Square Enix apparently went ahead and Region Locked all Retail Copies of their game to the respective Region of your Steam Account only. If you want to Import it from anywhere else for any reason you will likely not be able to Register/Play the game. For instance the UK version can only be activated within the UK. Odd, I don't think I've ever heard of something like this before.

An odd piracy counter-measure to be sure. It doesn't have any effect on Piracy, they are doing this to stop people from buying their games cheaper outside of their own country. I have done this several times for instance. It's not like I'm flying over to the UK to buy it and bringing it back home to play. I'm not doing that either, I'm doing something called 'ordering online'. Anyway, news hit RPS and a few other sites by now, they raise a few valid points: It's interesting to look at how this reflects on Square-Enix because of the nature of the game's development.

Local market factors meant that it was most cost effective for Squeenix to open their new studio in Montreal, so to save costs they took part in the global economy, and essentially bought development man-hours from the cheapest international seller. When local market factors result in it being more cost effective for their customers to take part in the global economy, and buy from the cheapest international seller, Square-Enix have coded a solution to prevent them from being able to do so.

It also seems as if Square-Enix have done nothing to ensure retailers inform their customers about this region locking. I've just checked the listing for Human Revolution on pretty much every major UK online retailer, and not one of them has any mention of this region locking. This also troubles any customers hoping to import the UK Augmented edition, which (I believe) is the only version that includes all the game content (with other regions splitting up the 'bonus content' for various retailer exclusive promotions). Sorry, if you don't live in the UK you can't get the 'best' version of the game. Also some people apparently put up complaints with the EU Trade Comission if this thread is anything to go by: This is illegal under EU law. For those of you affected by this, be sure to write a complaint to the EU commission. They are free to lock Russia because it's not in the EU, but the UK and Poland absolutely are.

If you buy a game in the EU and cannot activate it elsewhere in the EU it is a restriction of free trade. Please - file a complaint and let the commission know so they can stamp out on this kind of behaviour before more and more publishers start doing it. This is a clearly an attempt by S-E to restrict competition inside Europe and force people to buy a more expensive version of the game locally. Which I'm pretty sure is illegal. I'm sending an email to the European Comission for them to further investigate. Feel free to contact them as well if you're concerned.

Region locking is a stupid thing anyway but region locking within the EU region?! Then normalize those damn prizes you bastards, the UK Augmented Edition I had pre-ordered would have been about 35€, including shipping, the same version isn't even available from the non-UK EU Amazons, only the Limited Edition, and that one goes for 60€. I'm really torn right now, with this crap I would like to just not buy the game and say 'screw those bastards'. But supposedly it's REALLY good. Seriusly pissed right now. Anyway, news hit RPS and a few other sites by now, they raise a few valid points: It's interesting to look at how this reflects on Square-Enix because of the nature of the game's development. Local market factors meant that it was most cost effective for Squeenix to open their new studio in Montreal, so to save costs they took part in the global economy, and essentially bought development man-hours from the cheapest international seller.

When local market factors result in it being more cost effective for their customers to take part in the global economy, and buy from the cheapest international seller, Square-Enix have coded a solution to prevent them from being able to do so. That is a very good point and had always been one of my favorite arguments against this kind of region locking, whether for games or DVDs or anything else that uses similar price discrimination in different markets. They want all the advantages of globalization for themselves while artificially restricting the rest of us from doing the same thing. Aside from being a dick move, I'm not so sure it'll work as well as they hope in the long run (although how long that ends up being, we'll see) with the various problems it creates, especially as information like this becomes more and more easily accessible to people. It certainly doesn't help when they do it in particularly stupid ways like this that lead to: Also some people apparently put up complaints with the EU Trade Comission if this thread is anything to go by: If they do get reprimanded for trying to circumvent free trade within the EU, that would be pretty funny and pretty awesome. I think I'd have to both laugh and cheer.

I'm a tad confused. Out of personal interest, how would this affect a copy bought on Steam in Australia, if at all? Unless you travel overseas and want to play games on your Steam account. Then it might be a problem.

I pre-ordered from Steam when the press version was leaked and a lot of people were raving about it. At that time it was US $49.99 -10% for pre-ordering, now it is 69.99 -10% for pre-ordering.

That is kind of good for me, shit for anyone who didn't jump on the bandwagon when I did. I'm a tad confused. Out of personal interest, how would this affect a copy bought on Steam in Australia, if at all?

Unless you travel overseas and want to play games on your Steam account. Then it might be a problem. I pre-ordered from Steam when the press version was leaked and a lot of people were raving about it. At that time it was US $49.99 -10% for pre-ordering, now it is 69.99 -10% for pre-ordering. That is kind of good for me, shit for anyone who didn't jump on the bandwagon when I did.

Ya, did the same thing. I was going to buy the game, come hell or high water. That being the case, I figured I might as well get it cheap. I'm American and work for an American company on an American military base in Japan. I happen to live off base. In the past, this has not been much of a problem(beyond Steam unlock dates) because I can buy the game on Steam at work and then it plays just fine once I get home.

Is Squeenix saying that I am not going to be able to do this with Deus Ex? Because there is going to be an uproar if that's the case, especially since the military BX/PX will also be selling the physical disk which, based off of this report, will be completely unusable by any military member stationed outside the US.

I paid for this game legitimately and I will play it whether Squeenix thinks I'm a legitimate customer or no. It's not like I'm flying over to the UK to buy it and bringing it back home to play. I'm not doing that either, I'm doing something called 'ordering online'.

Anyway, news hit RPS and a few other sites by now, they raise a few valid points: snip Also some people apparently put up complaints with the EU Trade Comission if this thread is anything to go by: This is illegal under EU law. For those of you affected by this, be sure to write a complaint to the EU commission. They are free to lock Russia because it's not in the EU, but the UK and Poland absolutely are. If you buy a game in the EU and cannot activate it elsewhere in the EU it is a restriction of free trade. Please - file a complaint and let the commission know so they can stamp out on this kind of behaviour before more and more publishers start doing it.

This is a clearly an attempt by S-E to restrict competition inside Europe and force people to buy a more expensive version of the game locally. Which I'm pretty sure is illegal. I'm sending an email to the European Comission for them to further investigate. Feel free to contact them as well if you're concerned. Hey dont forget that steam packs are unfairly reduced in content at a higher price for certain countries example germany.

Originally Posted by jaycw2309 Just to be clear to everyone the region lock is just for the retail BOX copies. Ie if you physically buy a box in the UK it will have the uk region code etc, if you buy a boxed copy in russia will be locked to russia, everywhere else is covered by a rest of world region (including poland).

Due to disc size limitations, the languages had to be split onto different masters (PCs dont have universal bluray drives yet so we couldnt put all on 1 disc this is why there is so much confusion) All this is really due to the languages having to be split onto the discs for retail. Its meant people have confused the region and languages available to just those on the disc etc. Also the region locks in place are just on activation.

If you buy in the uk a boxed copy and activate in the uk and then go to germany or another country it will still work. Digital copies are not region locked as far as i am aware. Any region checks have been long standing there etc. Ie credit card region so isnt new for Deus Originally Posted by nutcrackr Green Man Gaming staff member says their keys are not going to be region locked In short: The Region locking is only for the activations, if you activate it in the UK, you can play it anywhere. Green Man Gaming's Steam keys are not region locked.

So, as a giant Deus Ex fan I say: Human Revoltuin can. off. I'm living in Germany and I'm always import new games from the UK because I pay around 20€ less for AAA titles. I can live with the stupid 1€=1buck excange because of this. But now I'm not allowed to do that? Screw you, Square. (On Amazon.de: 46€, on amazon.uk I would pay only 31€) Dont forget our lovely regulation boards that love to censor all the games, usually they miss the really gory ones which is ironic but its beside the point (they censored Team Fortress 2, thats right, Team Fortress 2, but The Witcher 2 somehow didnt qualify for intense censorship despite the numerous swords that get stuck through peoples throats).

Which practically forces us to order from over seas. Good going Germany.

First I get ripped the fuck off and pay 30-40% more for my games, then that game comes with DRM which violates my consumer rights on both a german and european level and then the whole thing gets censored for good measure, because apparently as an 18 year old I cant handle seeing blood. Im not putting up with this and if Square Enix is implementing a region lock, fuck them.

Oh well, looks like they dont want my money, just like EA. Looks like these 120 euros or so will be going to Activision and Bethesda instead. At least with COD and Skyrim I get ripped off, while with EA and Square I get ripped off and kicked in the balls. Just wanted to give an Update on this, they somewhat backpedalled on it in so far as the European Version is not Region locked anymore (e.g. EU people can order from everywhere within the EU and the UK version is no longer region locked and apparently also works in the US. Square Enix appear to have reversed their decision on region-locking the retail copies of Deus Ex: Human Revolution in Europe and the UK, which we'd noted yesterday.

An Eidos forum post by Square Enix 'mastering manager' Jason Walker says: 'We're aware of some discussion regarding the planned region-locking of boxed PC versions of Deus Ex: Human Revolution, and after careful review we have decided not to implement this in the UK/Europe. Please note, this plan only related to PC boxed games, and not digital or console editions.' Not sure if it was the sheer amount of people cancelling their Pre-Order or their legal department intervening regarding EU trade or whatnot, anyway Russia and probably larger parts of Asia etc. Are still 'Region Locked'.

Is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Has myriad faults, but they hardly matter to me. Square Enix Montreal’s first crack at replicating Deus Ex is a perfect example of how the right creative decisions can make up for any number of constraints.

The clearest example is in the game’s first ‘hub’ area, Detroit, which functions as ground zero for both the creation of augmentations and the social economic tensions that arise from their use and misuse. Except the engine and budget wouldn’t stretch to a city as we’ve seen them today in open world games, and so you’re time is mostly spent wandering a few backalleys, talking to a few loitering NPCs, and looking at the dropped leaflets on the ground which represent a riot that happened before you arrived. This does not matter at all. In fact, Detroit contains everything I like about Deus Ex. The city isn’t large or bustling, but it’s layered.

Depending on your chosen upgrades and playstyle, you can traverse its terrain from the street or the rooftops, enter every building from multiple angles, and each new approach is rewarded with story and character and detail. Deus Ex has a reputation for offering you meaningful choices, but there are all kinds of ways in which, again, Human Revolution feels hamstrung. There are options available to you that do not feel well rewarded – rescuing Malik, for example – and the ending is still determined by a multiple choice question. Yet again, despite dreaming of how this might be better, I do not mind. Human Revolution offers me choices in how I play, gives me enough options to feel as if I can inhabit Jensen as a character as well as a pair of fist-chisels and faceshades, and does so consistently across plot and side missions alike. It’s in doing a lot with a relative little that Human Revolution best mimics the success of the original game. Robot-fingers crossed that Mankind Divided does the same, expanded budget and scope or not.

Qazinsky says: Am I the only one that actually like bosses in games? One big something or other that’s usually tougher than the player character to overcome. For that matter, another common complain is that you can’t talk with the bosses or sneak past them. I agree that these should be options, but to demand that they should be options on every boss seems weird too, like the bosses aren’t real characters with their own motivations and personalities. That they cannot have their conviction that prevents them from seeing things from your side or the brains to plant themselves in a bottleneck to prevent that sneaky bastard that has ghosted everyone else to get past and ruin the plans.

Horg says: It’s not the fact that DE:HR had ”bosses” that people were upset about, it’s the way they were implemented. All of the boss content was outsourced and did not fit the standard the rest of the game set.

Firstly, you had to use lethal force. Secondly, the arenas the bosses were presented in felt extremely artificial, completely out of place with the rest of the world design. Thirdly, the bosses were poorly developed through out the game. As your 3 most dangerous antagonists, they were little more than snarling predators who quipped a few cheesy lines of dialogue.

Finally, the fights themselves weren’t particularly fun. EMP, head shot, avoid predictable attack pattern, repeat until dead. They were bullet spongy morons masquerading as elite soldiers.

That was why people hated them. Mungrul says: Eh, I meant in the context of Deus Ex:HR. I love well executed bosses, but the bosses in Deus Ex:HR just don’t fit in that game, even in the Director’s Cut. They weren’t hard, didn’t give me a moment’s pause, but were completely and utterly out of place, especially in the first incarnation if you’d invested everything in to stealth and a non-lethal approach. They were completely tone-deaf, something reinforced by the fact that they were out-sourced, which in itself strikes me as weird and probably unique. Says: Then let me be the first person you hear complain about the existence of bosses in Human Revolution. Bosses are an outdated conceit that have no place in “immersive sims”.

Whether you are playing non-lethal or not, it is ridiculous to be presented with a bad guy that can literally take 5 HE grenades exploding in his face and keep on coming. I don’t care if he’s wearing the ultimate exoskeleton of awesomeness, it’s just silly.

If you shoot a human being, square in the forehead, with a sniper rifle, even if it is the fluke bullet that doesn’t take half his skull off and leave his brain leaking all over the floor, at the very least he should say “ouch”. And the second bullet should definitely end it. The bosses in Deus Ex 1 were annoying too, because boss encounters are stupid, period, but at least hitting them with a GEP gun would end it immediately. Because, you know, just like you, they are human beings whose bodies will be torn apart by a high explosive device. Bosses who are God-like just kill the immersion completely.

Aoanla says: Yeah, I had niggles with bits of Deus Ex:HR (plotwise, the fact that Adam falls for a really obvious trick at least once, just so that plot can happen; lore-wise, the fact that Mechanical Augmentations are a heck of a lot better than you’re led to expect from the original Deus Ex; and game-wise, that there really wasn’t enough energy (or at least, your energy-bar wouldn’t regenerate naturally high enough) to really encourage you to fully enjoy the cyborg upgrades you get the bosses obviously are also annoying, but that’s a given by now in comments on DX:HR). On the whole, though, I actually think I enjoyed it more as a game than I did the original Deus Ex – it’s better focussed, and far better acted and written dialogue wise, and the combat actually works pretty well, even if you’re going stealth or nonlethal. And, sure, the focus is part of the reason why there’s less choice or dynamically emerging scenarios than in the original – but I think it’s worth the improvements in other areas, for the most part. Mouton says: I did and while I found many of its aspects compelling, it also struck me as a bit of a mess, both gameplay and story-wise. And I don’t even mean the bosses – it’ s just that stealth and hacking felt rather shallow and token, with every place having a mandatory detour duct while plenty of hacking spots had the passcode written on a piece of paper on the floor nearby. The stealth and combat did not gel together well, with you getting lots of fun murder toys and unable to use them if you wanted to be sneaky.

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Story-wise, there were some compelling sections (Missing Link made me rather angry at the Illuminati, for example), but the whole story felt, I don’t know, disjointed. Maybe it is just me. Kud13 says: Frankly, I felt HR’s story was garbage. In terms of gameplay design, i’m totally okay with passwords lying around- it gives you an alternative to pouring so much Praxis into hacking.

Of course, the fact that experience system is broken so as to encourage hacking makes this less valuable and viable, but it’s good that the option is there. Re: air ducts: well, that’s vintage Deus Ex. EM’s biggest problem (one that’s been pointed out to them by fans, but one which they chose to pursue, since THAT was their vision of DX) is the “pillars” approach- i.e, they focused on making combat, stealth/hacking and social gameplay “discrete”- instead of buiding their levels as a cohesive simulation where there’s various possible tools that can be used, they basically mapped out “the stealth route”, “the hacker’s route”, “the combat route”. It doesn’t ruin the game. But it’s a step back in complexity as opposed to original DX, even if individual elements (hacking, gunplay, convo battles) are more polished. Kud13 says: I didn’t call it that. Credit goes to someone @ EM (David Anfossi, I think, or possibl, Jean-Francois Dugas).

It’s something I (and other regulars on old official DX3 forum) spoke out against. But, as I’ve said, this was EM’s deliberate design decision.

Combines with the Exp system weighted towards power-gaming via hack & knockouts, this kinda made the game feel a bunch of segregated components, rather than one “fluid” experience. But that’s their choice, and consumers liked it. I can only hope that seeing success of HR they’ll take more rather than less risks with the sequel. Kud13 says: Director’s Cut fixed most problems the game had at the offset (bosses, pre-order DLC weapons, integrating the Missing Link DLC missions into the game).

Revolution

I actually didn’t mind the multiple choice ending, since it seemed very much an homage to Invisible War’s decision of “where to upload data” before going off and murdering the opposing faction’s leaders. The zombies almost felt like tribute to System Shock 2. There’s a few things HR did really well- I liked the hacking, the conversation battles, the gunplay felt much better than in the previous titles.

The 3rd person and lack of melee/cinematic takedowns were a step back. The fiddly physics model and invisible wars were annoying, but not game-breaking. I really, really loved the second hub. In particular, Yuzhao district, or, as I prefer to call it, “The rooftop district”.

You couldn’t climb as many roofs in Detroit (you could get onto some apartment roofs from the windowsills, but those were few and far in between), but in Yuzhao, there were ledges, ladders, and layers everywhere. It’s one of the most “vertical” levels I’ve ever played, and I had a ton of fun exploring every nook and cranny of it. I hope MD takes the main criticism from HR to heart (the exp/praxis system) and gets the balance right.

HR wasn’t quite Deus Ex. But I’m okay with that now. It was an interesting, not perfect, game, and it’s a solid core on which EM may improve to get back to the DX/Bloodlines level of brilliance eventually. Says: I’m curious how many RPS readers played Deus Ex: The Fall? I picked it up when it was released on Steam and am of the unpopular opinion that it’s actually quite fun. It’s basically a trimmed down version of Human Revolution but considering I adored Human Revolution getting another hub area and a new story was really fun for me, even if the gameplay was not quite so good (but IMO hardly unbearable). People also called it incredibly buggy but I’d say I ran into fewer issues than I did while playing Human Revolution itself.

I was quite disappointed that they never continued it (it was meant to be episodic). Santouryuu says: i did play it a long while back,and it remains one of my most enjoyable gaming experiences.the thing is,that playing human revolution was such an intense experience that i don’t actually remember much of my time playing the game.i did a mostly stealth option,and didn’t really do direct action.and in my opinion it may be flawed,but in a much lesser degree than Graham or others seem to suggest.i think that probably if i did a direct action playthrough,it would have been more difficult for me.but still,overall the game seemed balanced enough. I recently played the original deus ex,and while it was a definitely an awesome game and really something else,but overall i’d say human revolution is more polished and better implemented. Mankind divided looks like it’s going to be pretty great,though i think i’ll wait a bit before playing it. Says: Played it.

But of course, being a class of game above the usual third person action / FPS dross most devs aim for, it’s a rare breed: the immersive simulation. And that means we never get them any more. Games for gamers with taste. Immersive simulations for those that crave more than just fancy graphics, for those that want a game that makes a gamer feel truly a part of a place that is interactive in ways more than shoot and run forward. This is why there hasn’t been a new Thief worth playing. Why no-one has bothered to make sequels of Ultima Underworld or System Shock until recently.

This is a class of game that requires something greater than generic by-committee design. A class of game that strives to be something better than Call of Modern Theft-charted-of-War blah blah 34. I’m bitter okay?

First person RPGs / immersive sim / adventures are my absolute favourite gaming genres and there’s FAR TOO FEW OF THEM. Darth Gangrel says: Yeah, that’s right. The last games before Deus Ex HR that had that Deus Ex-y feeling (great sense of location, atmosphere, music and above all multiple objective solutions) are games made 2005 and earlier. VtM: Bloodlines and the KotOR games for instance. Then Deus Ex HR came along and I again got to feel that I was allowed to make my own plans, do some weird stuff, get creative. Vents everywhere and leading to so convenient places didn’t feel odd, it was just an option that I could use or not.

Bosses in Director’s Cut (the only version I’ve played) were handled well, but sometimes I got tired of trying to set up a non-frontal-assault solution and just typhooned their asses (human shrapnel bomb, go!). Most fun was killing the elite soldiers by throwing heavy objects at them. Killing high tech enemies in such a low-tech and slapstick-y way felt so satisfying.

Also surprised by how fun it was to shoot the guns, so I made one non-lethal playthrough and one mayhem and murder playthrough. SlimShanks says: Ahhhh, I can’t believe I didn’t know those X-Com tracks were by him!

No wonder the music in that game always gets me so incredibly hyped. Just listened to the menu track and am struggling not to start another Long War playthrough, I can’t afford X-COM 2 yet:( I wouldn’t say he nails every track, but he certainly has a whole pile of rather impressive songs, which seem fairly unique to me. If anyone knows any similar artists, I need to know.

Human Revolution in general is one of Canada’s greatest accomplishments. Distec says: My take on the soundtrack was that it was competently executed, but had pretty much none of the charm of the original’s more primitive (yet colorful) score. That impression has only gotten more sour since hearing the updated music in Deus Ex Revision’s release. Some of the remakes worked better than others, but it convinced me that you can still pull off the feel of a DX track with modern instruments. McCann’s work was mostly generic orchestra walls plus arpeggiators “because cyberpunk”, I guess.

SlimShanks says: Human Revolution, in my opinion of course, wields narrative in a way that only a video game can. Instead of informing me of plot and lore through exposition dumps, I felt like most of my understanding came from just looking at and thinking about the game world and the things I encountered in it. Also, I could see through interacting with people in the game world where my character’s place was, and what that meant. I think that movies and books can’t really make you understand something in the same way. Looking at a situation and operating within it are just so different. Games still have a long way to go in terms of utilizing player volition to convey ideas or feelings, but it’s clearly the strongest advantage games have over other forms of media.

So, yay for Deus Ex in general! Says: Still haven’t finished it.

I stopped during the China hub, which involved far too much trudging through dull nothing alleys (much like the original, oddly), mostly because I’d come to a dead end in the one subplot I was interested in because I didn’t have the one skill (hacking) needed to advance it. What was doubly annoying was that I usually lean heavily on hacking in games like that, but made an exception for Deus Ex 3 just to do it differently, and so I’d get more out of it a second time. I disliked the ridiculous amout of orange.

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But I loved the handful of “persuasion” conversations you could have, and wish more games would/could do something similar with such efficacy. It’s one of very few games where I felt like I was actually reasoning with an NPC in order to persuade them rather than just rolling dice or checking a character skill. The voice acting and particularly the animations were excellent there (and prohibitively expensive to emulate, I’d imagine). And if you hated those bits, you could just install the aug that let you game them instead (you big boring nerd). Everybody wins.

Says: Agreed. I was so upset when Malik died. My first playthrough I was doing mostly stealth so I didn’t have any of the heavy weapons I would need to stop the attack, so I ran. I thought it was just scripted that she died. I only found out much later reading a guide that you could save her. I think I went back to an old savegame and did it without playing through the rest of the game just to see what would happen. (Nothing happened.) On my second (Director’s Cut) playthrough I did my usual stealth/non-lethal approach up until that scene, and then fucking went postal on those ass-hats.

She survived. Nothing happened, but it was my greatest triumph of the game. Laurentius says: i have and it’s only DX game I have played.

It’s fun, some aspects works better then others though. Story is only so-so, some more organic missions are really a blast, like finding a way to broke into PD in Detroit and some in Hengsha. The whole ending section part is rubbish, boss fights are bad. Also I generally shot my way through since discovered as it has little incentive to go stealth all the way. These peopele just wanted to kill me so badly so it’s completely ok that I defended myself.

Says: I remember playing it just after playing E.Y.E and realised I had more fun with E.Y.E. For all its fault (and they were many) it had better gunplay, better inventory/progression, was bold in term of lore & design, and it had only a few texts, but those were always interesting. By comparison I gradually realized that absolutely each and every bit of story in DE:HR was failing at feeling like a reward.

Just all and everything was boring to death. It’s probably the only game where I took the decision to stop to read all. It’s also telling that I can’t remember a single location in the game.

The article reminded me of detroit. Some kind of Asia, somewhere, I guess? Arctic at the end? Of course, I have not the slightest remembrance of what choices I did at the end etc. E.Y.E aside, the game suffers terribly by comparison at any level with Dishonored. Dishonored does much, much better on nearly every front. Square Enix has yet to prove they can do this kind of games convincingly for me.

DX:HR is not quite there and Thi4f was actually a disaster. Kud13 says: E.Y.E was brilliant, fullstop. I never managed to finish (once I got to the Temple I realized how under-levelled I still was, and I didn’t feel like going back for more grind at that time), but the sheer amount of STUFF in that game (research health-pack; hack EVERYONE; dual-wield pistol and sword; deflect bullets with said sword; fling cars at enemies with your psy-powers; use over-levelled leg augs to jump up and destroy a gunship with a sledgehammer; etc) made it an absolute joy. Nice locations helped, too. The story is nonsense, but it’s the playful tongue in cheek nonsense, as the guys from Streum On cheerfully admitted. Whereas HR story about Adam and Megan actually took itself seriously for most of the game (until zombies happened). And it really was not compelling.

I bought E.Y.E on release for full price. Did not regret it for a second.

Says: Huh, E.Y.E. I bought it ages ago on the hunt for something to quench my Deus Ex withdrawal, but I never made it more than an hour or two in. I found it extremely tedious. You have to walk for hours to get from one side of the room to the other side. There are walls of text to read through, and none of it makes any sense whatsoever. And then there are all these weird magical powers that make it feel more like a fantasy than a science fiction game.

I went in expecting cyberpunk, but I felt like I was getting Warhammer 40K. Is that what it is? I mean, do you have to like (reskinned) fantasy to enjoy it?

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For what it’s worth I never picked up Dishonored either because fantasy/magic worlds don’t really capture my imagination. Kud13 says: There are lots of 40k influences. But the psy-powers (which are basically amped-up version of System Shock 2 powers) are entirely optional. You can put all your brouzoufs (yes, that’s what they call the currency) into DX-style augs. Thing about E.Y.E., it’s main gameplay influence is Diablo. So there’s lots and lots of grind. The story locations are neat and very cyberpunk-ish (one location is called “Electric Sheep” and features a very Matrix-like apartment with tight staircases that gets stormed by cops), but in order to advance you’ll have to go back to these locations for bonus missions and basically grind.

Otherwise, levels after Mars become next to impossibly difficult. E.Y.E can be played as a cyberpunk shooter-with hacking and sniping.

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If you sink LOTS of money and Exp into Cloak Aug, you CAN play stealthy. (Actually, de may have addressed the enemies clarvoyance in a patch, so that cloak-less stealth may be possible, but very difficult). Its hacking is a really clever system that takes a while to figure out. But at its core it’s first-person Diablo. Hence the persistent single/multiplayer account.

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